Color Identity: G, W, U

Prerequisites

  1.  
    Summon the School
    Summon the School
    in hand.
  2.  
    Intruder Alarm
    Intruder Alarm
    and
    Cryptolith Rite
    Cryptolith Rite
    on the battlefield.
  3. You control at least three Merfolk without summoning sickness.
  4. ({1} magic symbol)   if you control exactly three Merfolk available.

Steps

  1. Activate at least three Merfolk you control by tapping them, adding at least ({2} magic symbol)  ({W} magic symbol)  .
  2. Cast
    Summon the School
    Summon the School
    by paying ({3} magic symbol)  ({W} magic symbol)  , creating two 1/1 Merfolk Wizard creature tokens.
  3. When the Merfolk Wizards enter the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers twice.
  4. Resolve the first trigger, untapping all creatures.
  5. Activate at least three Merfolk you control by tapping them, adding at least ({2} magic symbol)  ({W} magic symbol)  .
  6. Resolve the second
    Intruder Alarm
    Intruder Alarm
    trigger, untapping all creatures.
  7. If needed or desired, activate a Merfolk you control by tapping it, adding ({1} magic symbol)  .
  8. Activate
    Summon the School
    Summon the School
    by tapping four untapped Merfolk you control, returning
    Summon the School
    Summon the School
    from your graveyard to your hand.
  9. Repeat from step 2.
  10. If you control four or more Merfolk that does not have summoning sickness, this combo nets infinite colored mana.

Results

  1. Infinite colored mana.
  2. Infinite creature tokens.
  3. Infinite ETB.
  4. Infinite magecraft triggers.
  5. Infinite mana creatures you control can produce.
  6. Infinite storm count.
  7. Infinite untap of all creatures.

Metadata

  1. In 89 decks according to EDHREC.
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