the front side of Summon the School
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Cryptolith Rite
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.  Summon the School in hand.
  2.  Intruder Alarm and Cryptolith Rite on the battlefield.

Notable Prerequisites

  1. You control at least three Merfolk without summoning sickness.

Mana Needed

  1. ({1} magic symbol)   if you control exactly three Merfolk available.

Steps

  1. Activate at least three Merfolk you control by tapping them, adding at least ({2} magic symbol)  ({W} magic symbol)  .
  2. Cast Summon the School by paying ({3} magic symbol)  ({W} magic symbol)  , creating two 1/1 Merfolk Wizard creature tokens.
  3. When the Merfolk Wizards enter the battlefield, Intruder Alarm triggers twice.
  4. Resolve the first trigger, untapping all creatures.
  5. Activate at least three Merfolk you control by tapping them, adding at least ({2} magic symbol)  ({W} magic symbol)  .
  6. Resolve the second Intruder Alarm trigger, untapping all creatures.
  7. If needed or desired, activate a Merfolk you control by tapping it, adding ({1} magic symbol)  .
  8. Activate Summon the School by tapping four untapped Merfolk you control, returning Summon the School from your graveyard to your hand.
  9. Repeat from step 2.
  10. If you control four or more Merfolk that does not have summoning sickness, this combo nets infinite colored mana.

Results

  1. Infinite colored mana.
  2. Infinite creature tokens.
  3. Infinite ETB.
  4. Infinite magecraft triggers.
  5. Infinite mana creatures you control can produce.
  6. Infinite storm count.
  7. Infinite untap of all creatures.

Metadata

  1. In 77 decks according to EDHREC.
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