Color Identity: W, U, B

Prerequisites

  1.  
    Acererak the Archlich
    Acererak the Archlich
    in hand.
  2.  
    We Ride at Dawn
    We Ride at Dawn
    and
    Intruder Alarm
    Intruder Alarm
    on the battlefield.
  3. You have not completed or are currently venturing in Tomb of Annihilation.
  4. You control at least three untapped creatures, one of which must be black.

Steps

  1. Cast
    Acererak the Archlich
    Acererak the Archlich
    by tapping three creatures you control, one of which must be black.
  2. When
    Acererak the Archlich
    Acererak the Archlich
    enters the battlefield, its first ability and
    Intruder Alarm
    Intruder Alarm
    trigger.
  3. Resolve the
    Acererak the Archlich
    Acererak the Archlich
    trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver.
  4. Resolve the
    Intruder Alarm
    Intruder Alarm
    trigger, untapping all creatures.
  5. Repeat.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite +1/+1 counters.
  4. Near-infinite colored mana.
  5. Near-infinite creature tokens.
  6. Near-infinite ETB.
  7. Near-infinite lifegain.
  8. Near-infinite lifegain triggers.
  9. Near-infinite lifeloss.
  10. Near-infinite LTB.
  11. Near-infinite storm count.
  12. Near-infinite Treasure tokens.
  13. Near-infinite untap of all creatures.
  14. Near-infinite ventures into the dungeon.

Metadata

  1. In 1 deck according to EDHREC.
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