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We Ride at Dawn | Acererak the Archlich | Intruder Alarm
Color Identity: W, U, B
Cards
We Ride at Dawn
Acererak the Archlich
Intruder Alarm
Prerequisites
Acererak the Archlich
in hand.
We Ride at Dawn
and
Intruder Alarm
on the battlefield.
You have not completed or are currently venturing in Tomb of Annihilation.
You control at least three untapped creatures, one of which must be black.
Steps
Cast
Acererak the Archlich
by tapping three creatures you control, one of which must be black.
When
Acererak the Archlich
enters the battlefield, its first ability and
Intruder Alarm
trigger.
Resolve the
Acererak the Archlich
trigger, returning it to your hand from the battlefield and causing you to venture into Lost Mine of Phandelver.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Repeat.
Results
Infinite card draw.
Infinite draw triggers.
Near-infinite +1/+1 counters.
Near-infinite colored mana.
Near-infinite creature tokens.
Near-infinite ETB.
Near-infinite lifegain.
Near-infinite lifegain triggers.
Near-infinite lifeloss.
Near-infinite LTB.
Near-infinite storm count.
Near-infinite Treasure tokens.
Near-infinite untap of all creatures.
Near-infinite ventures into the dungeon.
Metadata
In 1 deck according to EDHREC.