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Animation Module | Intruder Alarm | Juniper Order Ranger
Color Identity: G, W, U
Cards
Animation Module
Intruder Alarm
Juniper Order Ranger
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Creatures you control can tap to produce at least
({1} magic symbol)
.
You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
Steps
Cause a creature to enter the battlefield.
Intruder Alarm
and
Juniper Order Ranger
trigger.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Holding priority, activate a mana-producing creature by tapping it, adding at least
({1} magic symbol)
.
Resolve the
Juniper Order Ranger
trigger, putting a +1/+1 counter on it and the creature that entered the battlefield.
Animation Module
triggers twice.
Resolve the first trigger, choosing not to pay.
Resolve the
Animation Module
trigger, causing you to pay
({1} magic symbol)
to create a 1/1 Servo artifact creature token.
Repeat from step 2.
Results
Infinite creature tokens.
Infinite ETB.
Infinite mana creatures you control can produce.
Infinite +1/+1 counters on
Juniper Order Ranger
.
Infinite untap of all creatures.
Metadata
In 2 decks according to EDHREC.
Variants of this combo
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