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Animation Module | Intruder Alarm | Juniper Order Ranger
Color Identity: G, W, U
Cards
Animation Module
Intruder Alarm
Juniper Order Ranger
Prerequisites
All permanents on the battlefield.
Creatures you control can tap to produce at least
({1} magic symbol)
.
You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
Steps
Cause a creature to enter the battlefield.
When the creature enters the battlefield,
Intruder Alarm
and
Juniper Order Ranger
trigger.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Holding priority, activate a mana-producing creature by tapping it, adding at least
({1} magic symbol)
.
Resolve the
Juniper Order Ranger
trigger, putting a +1/+1 counter on it and the creature that entered the battlefield.
Animation Module
triggers twice.
Resolve the first trigger, choosing not to pay.
Resolve the second trigger, causing you to pay
({1} magic symbol)
to create a 1/1 Servo artifact creature token.
Repeat from step 2.
Results
Infinite creature tokens.
Infinite ETB.
Infinite mana creatures you control can produce.
Infinite untap of all creatures.
Infinite +1/+1 counters on
Juniper Order Ranger
.
Metadata
In 2 decks according to EDHREC.
Variants of this combo
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