Color Identity: R, G, W

Prerequisites

  1.  
    Avenger of Zendikar
    Avenger of Zendikar
    in hand.
  2.  All other permanents on the battlefield.
  3. You control at least four lands.
  4. ({6} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. At the beginning of your upkeep,
    Mayael's Aria
    Mayael's Aria
    triggers.
  2. Holding priority, activate
    Emergence Zone
    Emergence Zone
    's second ability by paying ({1} magic symbol)   and tapping it, allowing you to cast all spells this turn as though they have flash.
  3. Cast
    Avenger of Zendikar
    Avenger of Zendikar
    by paying ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  4. Avenger of Zendikar
    Avenger of Zendikar
    enters the battlefield, triggering itself and
    Devilish Valet
    Devilish Valet
    .
  5. Resolve the
    Avenger of Zendikar
    Avenger of Zendikar
    trigger, creating a 0/1 Plant creature token for each land you control.
  6. Each Plant token enters the battlefield, triggering
    Devilish Valet
    Devilish Valet
    that many times.
  7. Resolve a
    Devilish Valet
    Devilish Valet
    trigger, doubling its power until end of turn.
  8. Repeat step 7 for each remaining
    Devilish Valet
    Devilish Valet
    trigger.
  9. Resolve the
    Mayael's Aria
    Mayael's Aria
    trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.

Results

  1. Near-infinitely powerful
    Devilish Valet
    Devilish Valet
    until end of turn.
  2. Win the game at the beginning of your next upkeep.

Metadata

  1. In 0 decks according to EDHREC.
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