the front side of Devilish Valet
the back of a classic MtG card
the front side of Mayael's Aria
the back of a classic MtG card
the front side of Avenger of Zendikar
the back of a classic MtG card
the front side of Emergence Zone
the back of a classic MtG card

Color Identity: R, G, W

Initial Card State

  1.  Avenger of Zendikar in hand.
  2.  All other permanents on the battlefield.

Notable Prerequisites

  1. You control at least four lands.

Mana Needed

  1. ({6} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. At the beginning of your upkeep, Mayael's Aria triggers.
  2. Holding priority, activate Emergence Zone's second ability by paying ({1} magic symbol)   and tapping it, allowing you to cast all spells this turn as though they have flash.
  3. Cast Avenger of Zendikar by paying ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  4. Avenger of Zendikar enters the battlefield, triggering itself and Devilish Valet.
  5. Resolve the Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control.
  6. Each Plant token enters the battlefield, triggering Devilish Valet that many times.
  7. Resolve a Devilish Valet trigger, doubling its power until end of turn.
  8. Repeat step 7 for each remaining Devilish Valet trigger.
  9. Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.

Results

  1. Near-infinitely powerful Devilish Valet until end of turn.
  2. Win the game at the beginning of your next upkeep.

Metadata

  1. In 1 deck according to EDHREC.
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