Color Identity: W, U, B

Prerequisites

  1.  
    Magister Sphinx
    Magister Sphinx
    in hand.
  2.  
    Archfiend of Despair
    Archfiend of Despair
    on the battlefield.
  3. An opponent has at least twenty life.
  4. ({4} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Cast
    Magister Sphinx
    Magister Sphinx
    by paying ({4} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  .
  2. When
    Magister Sphinx
    Magister Sphinx
    enters the battlefield, it triggers, causing an opponent with at least twenty life to lose life until their life total is equal to ten.
  3. At the beginning of your end step,
    Archfiend of Despair
    Archfiend of Despair
    triggers, causing each opponent to lose life equal to the life they lost this turn.
  4. The opponent targeted by
    Magister Sphinx
    Magister Sphinx
    in step 1 loses the game due to having zero or less life.

Results

  1. Near-infinite lifeloss for target opponent.
  2. Target opponent loses the game.

Metadata

  1. In 85 decks according to EDHREC.
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