the front side of Magister Sphinx
the back of a classic MtG card
the front side of Archfiend of Despair
the back of a classic MtG card

Color Identity: W, U, B

Initial Card State

  1.  Magister Sphinx in hand.
  2.  Archfiend of Despair on the battlefield.

Notable Prerequisites

  1. An opponent has at least twenty life.

Mana Needed

  1. ({4} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Cast Magister Sphinx by paying ({4} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  .
  2. When Magister Sphinx enters the battlefield, it triggers, causing an opponent with at least twenty life to lose life until their life total is equal to ten.
  3. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
  4. The opponent targeted by Magister Sphinx in step 1 loses the game due to having zero or less life.

Results

  1. Near-infinite lifeloss for target opponent.
  2. Target opponent loses the game.

Metadata

  1. In 209 decks according to EDHREC.
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