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the front side of Storvald, Frost Giant Jarl
the back of a classic MtG card
the front side of Tree of Redemption
the back of a classic MtG card
the front side of Near-Death Experience
the back of a classic MtG card
the front side of Emergence Zone
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.   
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    Storvald
    in hand or in the command zone.
  2.  All other permanents on the battlefield.

Notable Prerequisites

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    Tree of Redemption
    does not have summoning sickness.

Mana Needed

  1. ({5} magic symbol)  ({G} magic symbol)  ({W} magic symbol)  ({U} magic symbol)   plus enough mana to pay for commander tax, if applicable available.

Steps

  1. On the end step prior to your turn, activate
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    Emergence Zone
    's second ability by paying ({1} magic symbol)  , tapping and sacrificing it, allowing you to cast all spells this turn as though they had flash.
  2. Cast
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    Storvald
    either from your hand or from the command zone by paying ({4} magic symbol)  ({G} magic symbol)  ({W} magic symbol)  ({U} magic symbol)   and commander tax, if applicable.
  3. Card Back
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    Storvald
    enters the battlefield, causing
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    Tree
    or Redemption's power and toughness to become one until end of turn.
  4. Activate
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    Tree of Redemption
    by tapping it, causing your life total to become one.
  5. At the beginning of your upkeep,
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    Near-Death Experience
    triggers, causing you to win the game.

Results

  1. Win the game at the beginning of your next upkeep.

Metadata

  1. In 2 decks according to EDHREC.
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