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Mardu Siegebreaker | Wispweaver Angel
Color Identity: R, W, B
Cards
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Mardu Siegebreaker
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Wispweaver Angel
Initial Card State
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Mardu Siegebreaker
on the battlefield (without summoning sickness).
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Wispweaver Angel
in exile.
Steps
Declare
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Mardu Siegebreaker
as an attacker, triggering its second ability, creating at least one token copy of
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Wispweaver Angel
that is tapped and attacking.
When the
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Wispweaver Angel
token(s) enter the battlefield, they trigger.
Resolve the first trigger, blinking
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Mardu Siegebreaker
.
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Mardu Siegebreaker
leaves and enters the battlefield, causing the nontoken
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Wispweaver Angel
to return to the battlefield from exile, and triggering
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Wispweaver Angel
and
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Mardu Siegebreaker
's first ability.
Resolve the
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Mardu Siegebreaker
trigger, exiling the nontoken
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Wispweaver Angel
until
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Mardu Siegebreaker
leaves the battlefield.
Resolve the
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Wispweaver Angel
trigger, blinking
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Mardu Siegebreaker
.
Repeat from step 4.
Results
Infinite LTB.
Infinite ETB.
Metadata
In 7 decks according to EDHREC.
Variants of this combo
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