Color Identity: W

Prerequisites

  1.  All permanents on the battlefield.
  2. Celestine, the Living Saint
    Celestine
    and
    Coretapper
    Coretapper
    do not have summoning sickness.
  3. An opponent is unable to block and kill
    Celestine, the Living Saint
    Celestine
    .

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  3. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Deal combat damage using
    Celestine, the Living Saint
    Celestine
    , causing you to gain three life.
  5. At the beginning of your end step,
    Celestine, the Living Saint
    Celestine
    triggers, returning
    Coretapper
    Coretapper
    from your graveyard to the battlefield.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 28 decks according to EDHREC.
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