Color Identity: W, U

Prerequisites

  1.  
    Sakashima the Impostor
    Sakashima the Impostor
    in hand.
  2.  
    Starfield of Nyx
    Starfield of Nyx
    and
    Detention Sphere
    Detention Sphere
    on the battlefield.
  3. You control at least three additional enchantments.
  4. ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
    Sakashima the Impostor
    Sakashima the Impostor
    by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , having it enter the battlefield as a copy of
    Detention Sphere
    Detention Sphere
    that is a 3/3 legendary enchantment creature named Sakishima the Imposter.
  2. When
    Sakashima the Impostor
    Sakashima the Impostor
    , it triggers its first ability from
    Detention Sphere
    Detention Sphere
    , exiling itself.
  3. Sakashima the Impostor
    Sakashima the Impostor
    leaves the battlefield, triggering its second ability from
    Detention Sphere
    Detention Sphere
    , returning itself to the battlefield as a copy of
    Detention Sphere
    Detention Sphere
    that is a 3/3 legendary creature named
    Sakashima the Impostor
    Sakashima the Impostor
    .
  4. Repeat from step 2 any number of times.
  5. End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.

Results

  1. Infinite ETB.
  2. Infinite LTB.

Metadata

  1. In 9 decks according to EDHREC.
footer