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Nesting Grounds | The Mirari Conjecture | Time Warp
Color Identity: U
Cards
Nesting Grounds
The Mirari Conjecture
Time Warp
Prerequisites
All permanents in hand.
({7} magic symbol)
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
.available.
Steps
Play
The Mirari Conjecture
and
Time Warp
, then go to the next turn.
Use Conjecture's 2nd activation to add
Time Warp
back to hand, then play
Nesting Grounds
.
Play
Time Warp
.
Go to the next turn.
Activate
Nesting Grounds
to remove a saga counter from Conjecture, then add back
Time Warp
when Conjecture's 2nd activation triggers again.
Results
Infinite turns.
Metadata
In 94 decks according to EDHREC.