the front side of Kitsa, Otterball Elite
the back of a classic MtG card
the front side of To Arms!
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  To Arms! in hand.
  2.  Kitsa on the battlefield.

Notable Prerequisites

  1. Kitsa does not have summoning sickness.
  2. Kitsa has power 2 or greater.
  3. Creatures you control can tap to produce at least two generic mana.

Mana Needed

  1. one generic manaone white mana available.

Steps

  1. Cast To Arms! by paying one generic manaone white mana.
  2. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least two generic mana.
  4. Activate Kitsa's second ability by paying two generic mana and tapping it, copying To Arms!.
  5. Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card.
  6. Repeat from step 3.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite magecraft triggers.
  4. Near-infinite untap of creatures you control.
  5. Near-infinite mana creatures you control can produce.

Variants of this combo

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