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Kitsa, Otterball Elite | To Arms!
Color Identity: W, U
Cards
Kitsa, Otterball Elite
To Arms!
Prerequisites
To Arms!
in hand.
Kitsa
on the battlefield.
Kitsa
does not have summoning sickness.
Kitsa
has power 2 or greater.
Creatures you control can tap to produce at least
({2} magic symbol)
.
({1} magic symbol)
({W} magic symbol)
available.
Steps
Cast
To Arms!
by paying
({1} magic symbol)
({W} magic symbol)
.
Kitsa
's prowess ability triggers, giving it +1/+1 until end of turn.
Holding priority, activate any number of creatures by tapping them, adding at least
({2} magic symbol)
.
Activate
Kitsa
's second ability by paying
({2} magic symbol)
and tapping it, copying
To Arms!
.
Resolve the copy of
To Arms!
, untapping all creatures you control and causing you to draw a card.
Repeat from step 3.
Results
Infinite card draw.
Infinite draw triggers.
Near-infinite magecraft triggers.
Near-infinite untap of creatures you control.
Near-infinite mana creatures you control can produce.
Metadata
In 29 decks according to EDHREC.
Variants of this combo
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