the front side of Kitsa, Otterball Elite
the back of a classic MtG card
the front side of To Arms!
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  To Arms! in hand.
  2.  Kitsa on the battlefield.

Notable Prerequisites

  1. Kitsa does not have summoning sickness.
  2. Kitsa has power 2 or greater.
  3. Creatures you control can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast To Arms! by paying ({1} magic symbol)  ({W} magic symbol)  .
  2. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least ({2} magic symbol)  .
  4. Activate Kitsa's second ability by paying ({2} magic symbol)   and tapping it, copying To Arms!.
  5. Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card.
  6. Repeat from step 3.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite magecraft triggers.
  4. Near-infinite untap of creatures you control.
  5. Near-infinite mana creatures you control can produce.

Metadata

  1. In 82 decks according to EDHREC.

Variants of this combo

    Loading...
    footer