Color Identity: W, U

Prerequisites

  1.  
    To Arms!
    To Arms!
    in exile (exiled by
    Isochron Scepter
    Isochron Scepter
    ).
  2.  
    Isochron Scepter
    Isochron Scepter
    and
    Tidewater Minion
    Tidewater Minion
    on the battlefield.
  3. Creatures you control can tap to produce at least ({2} magic symbol)  .
  4. Tidewater Minion
    Tidewater Minion
    does not have summoning sickness.

Steps

  1. Activate any number of creatures by tapping it, adding at least ({2} magic symbol)  .
  2. Activate
    Isochron Scepter
    Isochron Scepter
    by paying ({2} magic symbol)   and tapping it, casting a copy of
    To Arms!
    To Arms!
    without paying its mana cost.
  3. Resolve the copy of
    To Arms!
    To Arms!
    , untapping all creatures you control and causing you to draw a card.
  4. Activate
    Tidewater Minion
    Tidewater Minion
    by tapping it, untapping
    Isochron Scepter
    Isochron Scepter
    .
  5. Repeat.
  6. If creatures you control can tap to produce at least ({3} magic symbol)  , this combo nets near-infinite mana.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite storm count.
  4. Near-infinite magecraft triggers.
  5. Near-infinite untap of creatures you control.
  6. Near-infinite mana creatures you control can produce.

Metadata

  1. In 9 decks according to EDHREC.

Variants of this combo

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