the front side of Isochron Scepter
the back of a classic MtG card
the front side of Elder Druid
the back of a classic MtG card
the front side of To Arms!
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  To Arms! in exile.
  2.  Isochron Scepter and Elder Druid on the battlefield.

Notable Prerequisites

  1. Creatures you control can tap to produce at least five generic manaone green mana.
  2. Elder Druid does not have summoning sickness.
  3. To Arms! exiled by Isochron Scepter.

Steps

  1. Activate any number of creatures you control by tapping them, adding at least five generic manaone green mana.
  2. Activate Isochron Scepter by paying two generic mana and tapping it, casting a copy of To Arms! without paying its mana cost.
  3. Resolve To Arms!, untapping all creatures you control.
  4. Activate Elder Druid by paying three generic manaone green mana and tapping it, untapping Isochron Scepter.
  5. Repeat.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite storm count.
  4. Near-infinite magecraft triggers.
  5. Near-infinite untap of creatures you control.
  6. Near-infinite mana creatures you control can produce.

Variants of this combo

    Loading...
    footer