the front side of Isochron Scepter
the back of a classic MtG card
the front side of Elder Druid
the back of a classic MtG card
the front side of To Arms!
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  To Arms! in exile.
  2.  Isochron Scepter and Elder Druid on the battlefield.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Elder Druid does not have summoning sickness.
  3. To Arms! exiled by Isochron Scepter.

Steps

  1. Activate any number of creatures you control by tapping them, adding at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Activate Isochron Scepter by paying ({2} magic symbol)   and tapping it, casting a copy of To Arms! without paying its mana cost.
  3. Resolve To Arms!, untapping all creatures you control.
  4. Activate Elder Druid by paying ({3} magic symbol)  ({G} magic symbol)   and tapping it, untapping Isochron Scepter.
  5. Repeat.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite storm count.
  4. Near-infinite magecraft triggers.
  5. Near-infinite untap of creatures you control.
  6. Near-infinite mana creatures you control can produce.

Metadata

  1. In 5 decks according to EDHREC.

Variants of this combo

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