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Maester Seymour | Sage of Hours
Color Identity: G, U
Cards
Maester Seymour
Sage of Hours
Initial Card State
Maester Seymour
and
Sage of Hours
on the battlefield (
Maester Seymour
with power 5 or greater).
Steps
At the beginning of your combat phase,
Maester Seymour
triggers, putting at least five +1/+1 counters on
Sage of Hours
.
Activate
Sage of Hours
by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
Repeat each turn.
Results
Infinite turns.
Metadata
In 1029 decks according to EDHREC.