the front side of Maester Seymour
the back of a classic MtG card
the front side of Sage of Hours
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Maester Seymour and Sage of Hours on the battlefield (Maester Seymour with power 5 or greater).

Steps

  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. This combo produces a lock.
  2. In 1219 decks according to EDHREC.
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