the front side of Maester Seymour
the back of a classic MtG card
the front side of Sage of Hours
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Maester Seymour and Sage of Hours on the battlefield (Maester Seymour with power 5 or greater).

Steps

  1. At the beginning of your combat phase, Maester Seymour triggers, putting at least five +1/+1 counters on Sage of Hours.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 1029 decks according to EDHREC.
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