the front side of Piper Wright, Publick Reporter
the back of a classic MtG card
the front side of Sage of Hours
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Piper Wright and Sage of Hours on the battlefield.

Notable Prerequisites

  1. Piper has power 5 or greater.
  2. Piper does not have summoning sickness and cannot be blocked by an opponent.

Mana Needed

  1. ({10} magic symbol)   each turn available.

Steps

  1. Deal combat damage to an opponent using Piper.
  2. Piper's first ability triggers, creating at least five Clue tokens.
  3. Activate a Clue by paying ({2} magic symbol)   and sacrificing it.
  4. Piper's second ability triggers, putting a +1/+1 counter on Sage of Hours.
  5. Resolve the Clue ability, causing you to draw a card.
  6. Repeat from step 3 four additional times.
  7. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
  8. Repeat each turn.

Results

  1. Near-infinite turns.

Metadata

  1. In 500 decks according to EDHREC.
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