the front side of Sage of Hours
the back of a classic MtG card
the front side of Master Biomancer
the back of a classic MtG card
the front side of Teleportation Circle
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Master Biomancer has power 5 or greater.

Steps

  1. At the beginning of your end step, Teleportation Circle triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 5 decks according to EDHREC.
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