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Kodama of the East Tree | Ghost Town | Sarinth Greatwurm
(and one other card)
Color Identity: R, G
Cards
Kodama of the East Tree
Ghost Town
Sarinth Greatwurm
Bad River
Initial Card State
Ghost Town
in hand.
All other permanents on the battlefield.
Easy Prerequisites
It is not your turn.
There is a land card in your library that can be fetched using
Bad River
.
Steps
Fetch a land using
Bad River
.
When the fetched land enters,
Sarinth Greatwurm
and
Kodama
trigger.
Resolve the
Kodama
trigger, putting
Ghost Town
from your hand onto the battlefield.
When
Ghost Town
enters,
Kodama
and
Sarinth Greatwurm
trigger.
Holding priority, activate
Ghost Town
's first abiltiy by tapping it, adding
({C} magic symbol)
.
Activate
Ghost Town
's second ability by paying
({0} magic symbol)
, returning it from the battlefield to your hand.
Resolve the
Sarinth Greatwurm
from step 4, creating a token.
When the token enters,
Kodama
triggers, putting
Ghost Town
from your hand onto the battlefield.
When
Ghost Town
enters,
Sarinth Greatwurm
triggers.
Repeat from step 5.
Results
Infinite colorless mana.
Infinite landfall triggers.
Infinite tapped Powerstone tokens.
Metadata
In 0 decks according to EDHREC.
Variants of this combo
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