the front side of Satoru Umezawa
the back of a classic MtG card
the front side of Palinchron
the back of a classic MtG card
the front side of Nezumi Prowler
the back of a classic MtG card

Color Identity: U, B

Initial Card State

  1.  Palinchron in hand.
  2.  Satoru Umezawa and Nezumi Prowler on the battlefield.

Notable Prerequisites

  1. Nezumi Prowler does not have summoning sickness and cannot be blocked by an opponent.
  2. You control up to seven lands that can tap to produce at least ({3} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  .

Steps

  1. Declare Nezumi Prowler as an attacker.
  2. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least ({3} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  .
  3. Activate Palinchron's ninjutsu ability by paying ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   and returning Nezumi Prowler from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking.
  4. When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
  5. Activate Nezumi Prowler's ninjutsu ability by paying ({1} magic symbol)  ({B} magic symbol)   and returning Palinchron from the battlefield to your hand, putting Nezumi Prowler onto the battlefield from your hand tapped and attacking.
  6. Repeat from step 2.
  7. If you control up to seven lands that can tap to produce at least ({4} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  , this combo nets infinite mana.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite mana lands you control can produce.
  4. Infinite untap of lands you control.

Metadata

  1. In 68 decks according to EDHREC.
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