Color Identity: U, R, W

Prerequisites

  1.  All cards in hand.
  2. ({7} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Gather Specimens
    Gather Specimens
    by paying ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , causing all creatures that would be created under an opponent's control this turn to be created under you control instead.
  2. Cast
    Fractured Identity
    Fractured Identity
    by paying ({3} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  , targeting any permanent.
  3. Holding priority, cast
    Dualcaster Mage
    Dualcaster Mage
    by paying ({1} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  4. Dualcaster Mage
    Dualcaster Mage
    enters the battlefield, creating a copy of
    Fractured Identity
    Fractured Identity
    , targeting
    Dualcaster Mage
    Dualcaster Mage
    .
  5. Resolve the copy of
    Fractured Identity
    Fractured Identity
    , exiling
    Dualcaster Mage
    Dualcaster Mage
    and creating a copy of
    Dualcaster Mage
    Dualcaster Mage
    for each opponent you have.
  6. The
    Dualcaster Mage
    Dualcaster Mage
    token(s) enter the battlefield, creating a copy of
    Fractured Identity
    Fractured Identity
    targeting
    Dualcaster Mage
    Dualcaster Mage
    , and any other instants and/or sorceries on the stack.
  7. Repeat from step 5.
  8. You may also have the additional triggers target permanents your opponent control to exile them and create token copies of them.

Results

  1. Exile any number of nonland permanents.
  2. Infinite copies of any instants and/or sorceries on the stack.
  3. Infinite copies of any nonland permanents on the battlefield.
  4. Infinite creature tokens.
  5. Infinite ETB.
  6. Infinite LTB.
  7. Infinite magecraft triggers.

Metadata

  1. In 0 decks according to EDHREC.
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