the front side of Isochron Scepter
the back of a classic MtG card
the front side of Elder Druid
the back of a classic MtG card
the front side of Call to Glory
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  Call to Glory in exile.
  2.  Isochron Scepter and Elder Druid on the battlefield.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Elder Druid does not have summoning sickness.
  3. Call to Glory exiled by Isochron Scepter.

Steps

  1. Activate any number of creatures you control by tapping them, adding at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Activate Isochron Scepter by paying ({2} magic symbol)   and tapping it, casting a copy of Call to Glory without paying its mana cost.
  3. Resolve Call to Glory, untapping all creatures you control.
  4. Activate Elder Druid by paying ({3} magic symbol)  ({G} magic symbol)   and tapping it, untapping Isochron Scepter.
  5. Repeat.

Results

  1. Infinite storm count.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.
  4. Infinite magecraft triggers.
  5. Infinitely large Samurais you control until end of turn.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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