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the front side of Isochron Scepter
the back of a classic MtG card
the front side of Elder Druid
the back of a classic MtG card
the front side of Call to Glory
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  
    Call to Glory
    Call to Glory
    in exile.
  2.  
    Isochron Scepter
    Isochron Scepter
    and
    Elder Druid
    Elder Druid
    on the battlefield.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Elder Druid
    Elder Druid
    does not have summoning sickness.
  3. Call to Glory
    Call to Glory
    exiled by
    Isochron Scepter
    Isochron Scepter
    .

Steps

  1. Activate any number of creatures you control by tapping them, adding at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Activate
    Isochron Scepter
    Isochron Scepter
    by paying ({2} magic symbol)   and tapping it, casting a copy of
    Call to Glory
    Call to Glory
    without paying its mana cost.
  3. Resolve
    Call to Glory
    Call to Glory
    , untapping all creatures you control.
  4. Activate
    Elder Druid
    Elder Druid
    by paying ({3} magic symbol)  ({G} magic symbol)   and tapping it, untapping
    Isochron Scepter
    Isochron Scepter
    .
  5. Repeat.

Results

  1. Infinite storm count.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.
  4. Infinite magecraft triggers.
  5. Infinitely large Samurais you control until end of turn.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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