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Isochron Scepter | Elder Druid | Call to Glory
Color Identity: G, W
Cards
Isochron Scepter
Elder Druid
Call to Glory
Initial Card State
Call to Glory
in exile.
Isochron Scepter
and
Elder Druid
on the battlefield.
Notable Prerequisites
Creatures you control can tap to produce at least
({5} magic symbol)
({G} magic symbol)
.
Elder Druid
does not have summoning sickness.
Call to Glory
exiled by
Isochron Scepter
.
Steps
Activate any number of creatures you control by tapping them, adding at least
({5} magic symbol)
({G} magic symbol)
.
Activate
Isochron Scepter
by paying
({2} magic symbol)
and tapping it, casting a copy of
Call to Glory
without paying its mana cost.
Resolve
Call to Glory
, untapping all creatures you control.
Activate
Elder Druid
by paying
({3} magic symbol)
({G} magic symbol)
and tapping it, untapping
Isochron Scepter
.
Repeat.
Results
Infinite storm count.
Infinite untap of creatures you control.
Infinite mana creatures you control can produce.
Infinite magecraft triggers.
Infinitely large Samurais you control until end of turn.
Metadata
In 1 deck according to EDHREC.
Variants of this combo
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