Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Ioreth of the Healing House
    Ioreth of the Healing House
    does not have summoning sickness.
  3. Arixmethes, Slumbering Isle
    Arixmethes
    is a creature and does not have summoning sickness.
  4. Druid Class
    Druid Class
    is level two.
  5. ({4} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Druid Class
    Druid Class
    's third ability by paying ({4} magic symbol)  ({G} magic symbol)  , causing it to become level three.
  2. Druid Class
    Druid Class
    's third ability triggers, causing
    Minamo, School at Water's Edge
    Minamo
    to become a */* creature with haste that's still a land.
  3. Activate
    Arixmethes, Slumbering Isle
    Arixmethes
    by tapping it, adding ({G} magic symbol)  ({U} magic symbol)  .
  4. Activate
    Minamo, School at Water's Edge
    Minamo
    's second ability by paying ({U} magic symbol)   and tapping it, untapping
    Ioreth of the Healing House
    Ioreth of the Healing House
    .
  5. Activate
    Ioreth of the Healing House
    Ioreth of the Healing House
    's second ability by tapping it, untapping
    Minamo, School at Water's Edge
    Minamo
    and
    Arixmethes, Slumbering Isle
    Arixmethes
    .
  6. Repeat from step 3.

Results

  1. Infinite green mana.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

    Loading...
    footer