the front side of Ioreth of the Healing House
the back of a classic MtG card
the front side of Arixmethes, Slumbering Isle
the back of a classic MtG card
the front side of Minamo, School at Water's Edge
the back of a classic MtG card
the front side of Druid Class
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Ioreth of the Healing House does not have summoning sickness.
  2. Arixmethes is a creature and does not have summoning sickness.
  3. Druid Class is level two.

Mana Needed

  1. ({4} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate Druid Class's third ability by paying ({4} magic symbol)  ({G} magic symbol)  , causing it to become level three.
  2. Druid Class's third ability triggers, causing Minamo to become a */* creature with haste that's still a land.
  3. Activate Arixmethes by tapping it, adding ({G} magic symbol)  ({U} magic symbol)  .
  4. Activate Minamo's second ability by paying ({U} magic symbol)   and tapping it, untapping Ioreth of the Healing House.
  5. Activate Ioreth of the Healing House's second ability by tapping it, untapping Minamo and Arixmethes.
  6. Repeat from step 3.

Results

  1. Infinite green mana.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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