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the front side of Ioreth of the Healing House
the back of a classic MtG card
the front side of Arixmethes, Slumbering Isle
the back of a classic MtG card
the front side of Minamo, School at Water's Edge
the back of a classic MtG card
the front side of Druid Class
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Ioreth of the Healing House
    Ioreth of the Healing House
    does not have summoning sickness.
  2. Arixmethes, Slumbering Isle
    Arixmethes
    is a creature and does not have summoning sickness.
  3. Druid Class
    Druid Class
    is level two.

Mana Needed

  1. ({4} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Druid Class
    Druid Class
    's third ability by paying ({4} magic symbol)  ({G} magic symbol)  , causing it to become level three.
  2. Druid Class
    Druid Class
    's third ability triggers, causing
    Minamo, School at Water's Edge
    Minamo
    to become a */* creature with haste that's still a land.
  3. Activate
    Arixmethes, Slumbering Isle
    Arixmethes
    by tapping it, adding ({G} magic symbol)  ({U} magic symbol)  .
  4. Activate
    Minamo, School at Water's Edge
    Minamo
    's second ability by paying ({U} magic symbol)   and tapping it, untapping
    Ioreth of the Healing House
    Ioreth of the Healing House
    .
  5. Activate
    Ioreth of the Healing House
    Ioreth of the Healing House
    's second ability by tapping it, untapping
    Minamo, School at Water's Edge
    Minamo
    and
    Arixmethes, Slumbering Isle
    Arixmethes
    .
  6. Repeat from step 3.

Results

  1. Infinite green mana.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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