Color Identity: G, U, R

Prerequisites

  1.  
    Obscuring Haze
    Obscuring Haze
    in hand.
  2.  All permanents on the battlefield.
  3. Anzrag, the Quake-Mole
    Anzrag
    and
    Ioreth of the Healing House
    Ioreth of the Healing House
    do not have summoning sickness.
  4. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , plus an additional ({2} magic symbol)  ({G} magic symbol)   if you don't control a commander available.

Steps

  1. Activate
    Anzrag, the Quake-Mole
    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
    Anzrag, the Quake-Mole
    Anzrag
    if able this turn.
  2. Cast
    Obscuring Haze
    Obscuring Haze
    by paying ({0} magic symbol)   if you control a commander, or ({2} magic symbol)  ({G} magic symbol)   otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate
    Forbidden Orchard
    Forbidden Orchard
    by tapping it, adding one mana of any color.
  5. If
    Forbidden Orchard
    Forbidden Orchard
    was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If
    Forbidden Orchard
    Forbidden Orchard
    was activated, activate
    Ioreth of the Healing House
    Ioreth of the Healing House
    by tapping it, untapping
    Forbidden Orchard
    Forbidden Orchard
    .
  7. The opponent is forced to block
    Anzrag, the Quake-Mole
    Anzrag
    , triggering
    Anzrag, the Quake-Mole
    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to
    Anzrag, the Quake-Mole
    Anzrag
    is prevented by
    Obscuring Haze
    Obscuring Haze
    .
  9. Repeat from step 3 each combat phase.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.
  4. Infinite ETB for target opponent.
  5. Infinite death triggers for target opponent.
  6. Infinite LTB for target opponent.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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