the front side of Peregrine Drake
the back of a classic MtG card
the front side of Deadeye Navigator
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Peregrine Drake and Deadeye Navigator on the battlefield.

Notable Prerequisites

  1. Deadeye Navigator is paired with Peregrine Drake.
  2. You control up to five lands that can tap to produce ({2} magic symbol)  ({U} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Activate Peregrine Drake by paying ({1} magic symbol)  ({U} magic symbol)  , blinking itself.
  2. Peregrine Drake enters the battlefield, triggering itself and Deadeye Navigator.
  3. Resolve the Peregrine Drake trigger, untapping up to five lands you control.
  4. Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Peregrine Drake.
  5. Activate up to five lands you control by tapping them, adding at least ({2} magic symbol)  ({U} magic symbol)  .
  6. Repeat.
  7. Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.

Results

  1. Infinite blinking.
  2. Infinite ETB.
  3. Infinite LTB.
  4. Infinite mana lands you control can produce.

Metadata

  1. In 36495 decks according to EDHREC.

Variants of this combo

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