Combo Search
Menu
Advanced
Syntax
Random
The Tenth Doctor | Rousing Refrain
Color Identity: U, R
Cards
The Tenth Doctor
Rousing Refrain
Initial Card State
The Tenth Doctor
on the battlefield.
Rousing Refrain
in hand or in exile (with at least one time counter on it).
Notable Prerequisites
An opponent has at least seven cards in hand.
Mana Needed
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
if
Rousing Refrain
is in your hand, or
({7} magic symbol)
available otherwise available.
Steps
If
Rousing Refrain
is in your hand, cast it by paying
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
.
Otherwise, activate
The Tenth Doctor
by paying
({7} magic symbol)
, causing you to time travel three times, removing all time counters from
Rousing Refrain
and cast
Rousing Refrain
from exile without paying its mana cost.
Resolve
Rousing Refrain
, adding at least seven
({R} magic symbol)
, and exiling
Rousing Refrain
with three time counters on it.
Repeat from step 2.
If an opponent has eight or more cards in hand, this combo nets infinite red mana.
Results
Infinite magecraft triggers.
Infinite storm count.
Metadata
In 9085 decks according to EDHREC.