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the front side of The Tenth Doctor
the back of a classic MtG card
the front side of Rousing Refrain
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  
    The Tenth Doctor
    The Tenth Doctor
    on the battlefield.
  2.   
    Rousing Refrain
    Rousing Refrain
    in hand or in exile (with at least one time counter on it).

Notable Prerequisites

  1. An opponent has at least seven cards in hand.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   if
    Rousing Refrain
    Rousing Refrain
    is in your hand, or ({7} magic symbol)   available otherwise available.

Steps

  1. If
    Rousing Refrain
    Rousing Refrain
    is in your hand, cast it by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  2. Otherwise, activate
    The Tenth Doctor
    The Tenth Doctor
    by paying ({7} magic symbol)  , causing you to time travel three times, removing all time counters from
    Rousing Refrain
    Rousing Refrain
    and cast
    Rousing Refrain
    Rousing Refrain
    from exile without paying its mana cost.
  3. Resolve
    Rousing Refrain
    Rousing Refrain
    , adding at least seven ({R} magic symbol)  , and exiling
    Rousing Refrain
    Rousing Refrain
    with three time counters on it.
  4. Repeat from step 2.
  5. If an opponent has eight or more cards in hand, this combo nets infinite red mana.

Results

  1. Infinite magecraft triggers.
  2. Infinite storm count.

Metadata

  1. In 6892 decks according to EDHREC.
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