the front side of Sanar, Unfinished Genius // Wild Idea
the back of a classic MtG card
the front side of Nexus of Fate
the back of a classic MtG card
the front side of Airbender Ascension
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.   Nexus of Fate in hand or in your library.
  2.  Sanar and Airbender Ascension on the battlefield (Sanar is prepared and Airbender Ascension with four or more quest counters on it).

Mana Needed

  1. ({8} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({R} magic symbol)   each turn available.

Steps

  1. If Nexus of Fate is in your library, cast a copy of Wild Idea by paying ({3} magic symbol)  ({U} magic symbol)  ({R} magic symbol)  , searching your library for Nexus of Fate and putting it into your hand.
  2. If Sanar doesn't have summoning sickness, activate it by tapping it, creating a Treasure token. Then, activate the Treasure by tapping and sacrificing it, adding ({U} magic symbol)  .
  3. Cast Nexus of Fate by paying its mana cost, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
  4. At the beginning of your end step, Airbender Ascension triggers, blinking Sanar. It'll enter prepared due to its static effect.
  5. Repeat each turn.

Notes

  1. If Nexus of Fate is in your hand to start, you can skip step 1 the first iteration and save ({3} magic symbol)  ({U} magic symbol)  ({R} magic symbol)   during that iteration. If Sanar starts with summoning sickness, you need an additional ({U} magic symbol)   the first iteration.

Results

  1. Infinite turns.

Metadata

  1. This combo produces a lock.
  2. In 0 decks according to EDHREC.

Variants of this combo

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