the front side of Hermit Druid
the back of a classic MtG card
the front side of Nexus of Fate
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Nexus of Fate in hand.
  2.  Hermit Druid on the battlefield.

Notable Prerequisites

  1. Hermit Druid does not have summoning sickness.You have no basic lands in library.

Mana Needed

  1. five generic manaone green manaone blue manaone blue mana your first turn, with five generic manaone blue manaone blue mana available each other turn available.

Steps

  1. Activate Hermit Druid by paying one green mana and tapping it, causing you to mill your library.
  2. Cast Nexus of Fate by paying five generic manaone blue manaone blue mana, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
  3. Move to your next turn, drawing Nexus of Fate during your draw step.
  4. Repeat from step 2.

Results

  1. Infinite self-mill.
  2. Infinite turns.
  3. Skip your draw steps.
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