the front side of Tradewind Rider
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Ardent Electromancer
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  
    Ardent Electromancer
    Ardent Electromancer
    in hand.
  2.  
    Tradewind Rider
    Tradewind Rider
    and
    Intruder Alarm
    Intruder Alarm
    on the battlefield (
    Tradewind Rider
    Tradewind Rider
    without summoning sickness).

Easy Prerequisites

  1. You control at least one additional creature,.

Notable Prerequisites

  1. There are at least three creatures in your party.

Mana Needed

  1. ({2} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Cast
    Ardent Electromancer
    Ardent Electromancer
    by paying ({2} magic symbol)  ({R} magic symbol)  .
  2. When
    Ardent Electromancer
    Ardent Electromancer
    enters the battlefield, it and
    Intruder Alarm
    Intruder Alarm
    trigger.
  3. Resolve the
    Ardent Electromancer
    Ardent Electromancer
    trigger, adding at least ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  4. Resolve the
    Intruder Alarm
    Intruder Alarm
    trigger, untapping all creatures.
  5. Activate
    Tradewind Rider
    Tradewind Rider
    by tapping it,
    Ardent Electromancer
    Ardent Electromancer
    and one other creature you control, returning
    Ardent Electromancer
    Ardent Electromancer
    from the battlefield to your hand.
  6. Repeat.

Notes

  1. If you control creature(s) that can tap to produce mana, you can use that mana to pay for the creature and instead gain mana from the creature's ETB ability.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite storm count.
  4. Infinite red mana.
  5. Infinite untap of creatures you control.
  6. Infinite mana creatures you control can produce.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

    Loading...
    footer