the front side of Tradewind Rider
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Ardent Electromancer
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  Ardent Electromancer in hand.
  2.  Tradewind Rider and Intruder Alarm on the battlefield (Tradewind Rider without summoning sickness).

Easy Prerequisites

  1. You control at least one additional creature,.

Notable Prerequisites

  1. There are at least three creatures in your party.

Mana Needed

  1. ({2} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Cast Ardent Electromancer by paying ({2} magic symbol)  ({R} magic symbol)  .
  2. When Ardent Electromancer enters the battlefield, it and Intruder Alarm trigger.
  3. Resolve the Ardent Electromancer trigger, adding at least ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  4. Resolve the Intruder Alarm trigger, untapping all creatures.
  5. Activate Tradewind Rider by tapping it, Ardent Electromancer and one other creature you control, returning Ardent Electromancer from the battlefield to your hand.
  6. Repeat.

Notes

  1. If you control creature(s) that can tap to produce mana, you can use that mana to pay for the creature and instead gain mana from the creature's ETB ability.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite storm count.
  4. Infinite red mana.
  5. Infinite untap of creatures you control.
  6. Infinite mana creatures you control can produce.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

    Loading...
    footer