the front side of Raggadragga, Goreguts Boss
the back of a classic MtG card
the front side of Marwyn, the Nurturer
the back of a classic MtG card
the front side of Wurmcalling
the back of a classic MtG card

Color Identity: R, G

Initial Card State

  1.  Wurmcalling in hand.
  2.  Raggadragga and Marwyn on the battlefield.

Notable Prerequisites

  1. Marwyn does not have summoning sickness.

Mana Needed

  1. five generic manaone green mana (at most) available.

Steps

  1. Activate Marwyn by tapping it, adding an amount of one green mana equal to its power.
  2. Cast Wurmcalling with buyback by paying a total of at least five generic manaone green manaone green mana.
  3. Raggadragga's third ability triggers, giving Marwyn +7/+7 until end of turn and untapping Marwyn.
  4. Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand.
  5. Repeat.

Results

  1. Infinite creature tokens.
  2. Infinite creature ETB.
  3. Infinite green mana.
  4. Infinitely large creatures you control until end of turn.
  5. Infinite magecraft triggers.
  6. Infinite storm count.
footer