the front side of The Archimandrite
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of The Locust God
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. You control at least three Advisors, Monks and/or Artificers.

Steps

  1. Activate The Archimandrite by tapping three Advisors, Monks and/or Artificers, causing you to draw a card.
  2. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. The Insect enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Repeat.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite creature tokens with haste.
  4. Near-infinite ETB.
  5. Near-infinite untap of all creatures.

Metadata

  1. In 10 decks according to EDHREC.
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