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The Archimandrite | Intruder Alarm | The Locust God
Color Identity: U, R, W
Cards
The Archimandrite
Intruder Alarm
The Locust God
Prerequisites
All permanents on the battlefield.
You control at least three Advisors, Monks and/or Artificers.
Steps
Activate
The Archimandrite
by tapping three Advisors, Monks and/or Artificers, causing you to draw a card.
The Locust God
triggers, creating a 1/1 Insect creature token with flying and haste.
The Insect enters the battlefield, triggering
Intruder Alarm
, untapping all creatures.
Repeat.
Results
Infinite card draw.
Infinite draw triggers.
Near-infinite creature tokens with haste.
Near-infinite ETB.
Near-infinite untap of all creatures.
Metadata
In 12 decks according to EDHREC.