Color Identity: U, R, W

Prerequisites

  1.  All permanents on the battlefield.
  2. You control at least three Advisors, Monks and/or Artificers.

Steps

  1. Activate
    The Archimandrite
    The Archimandrite
    by tapping three Advisors, Monks and/or Artificers, causing you to draw a card.
  2. The Locust God
    The Locust God
    triggers, creating a 1/1 Insect creature token with flying and haste.
  3. The Insect enters the battlefield, triggering
    Intruder Alarm
    Intruder Alarm
    , untapping all creatures.
  4. Repeat.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite creature tokens with haste.
  4. Near-infinite ETB.
  5. Near-infinite untap of all creatures.

Metadata

  1. In 12 decks according to EDHREC.
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