the front side of Worldfire
the back of a classic MtG card
the front side of Marath, Will of the Wild
the back of a classic MtG card

Color Identity: R, G, W

Initial Card State

  1.  Worldfire in hand.
  2.  Marath in the command zone.
  3.  Marath must be your commander.

Mana Needed

  1. nine generic manaone red manaone red manaone red manaone red manaone green manaone white mana plus enough mana to pay for commander tax, if applicable available.

Steps

  1. Cast Worldfire by paying six generic manaone red manaone red manaone red mana, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Cast Marath from the command zone by paying one red manaone green manaone white mana and commander tax, if applicable, causing Marath to enter the battlefield with a +1/+1 counter on it for each mana spent to cast it.
  3. Activate Marath by paying one generic mana and removing a +1/+1 counter from it, dealing 1 damage to any opponent.
  4. The opponent loses the game due to having zero or less life.
  5. Repeat from step 3 for each remaining opponent.

Results

  1. Each opponent loses the game.
  2. Exile all cards in hands and graveyards.
  3. Exile all permanents.
  4. Near-infinite lifeloss.
  5. Mass Land Denial.
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