the front side of Worldfire
the back of a classic MtG card
the front side of Marath, Will of the Wild
the back of a classic MtG card

Color Identity: R, G, W

Initial Card State

  1.  Worldfire in hand.
  2.  Marath in the command zone.
  3.  Marath must be your commander.

Mana Needed

  1. ({9} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   plus enough mana to pay for commander tax, if applicable available.

Steps

  1. Cast Worldfire by paying ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  , exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Cast Marath from the command zone by paying ({R} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   and commander tax, if applicable, causing Marath to enter the battlefield with a +1/+1 counter on it for each mana spent to cast it.
  3. Activate Marath by paying ({1} magic symbol)   and removing a +1/+1 counter from it, dealing 1 damage to any opponent.
  4. The opponent loses the game due to having zero or less life.
  5. Repeat from step 3 for each remaining opponent.

Results

  1. Each opponent loses the game.
  2. Exile all cards in all hands and graveyards.
  3. Exile all permanents.
  4. Near-infinite lifeloss.

Metadata

  1. In 7 decks according to EDHREC.
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