the front side of Marath, Will of the Wild
the back of a classic MtG card
the front side of Earthcraft
the back of a classic MtG card
the front side of Dawn's Reflection
the back of a classic MtG card

Color Identity: R, G, W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Dawn's Reflection attached to a basic land.

Steps

  1. Activate the enchanted land by tapping it, adding one generic mana.
  2. Dawn's Reflection triggers, adding an additional two generic mana.
  3. Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. Activate Marath by paying one generic mana and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. Repeat until Marath has no more +1/+1 counters.
  6. Marath dies due to having 0 toughness and goes to the command zone.
  7. Cast Marath by paying one red manaone green manaone white mana plus commander tax.
  8. Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
  9. Repeat any number of times.
  10. Once you have infinite mana, you may activate Marath any number of times, choosing any value for X.

Results

  1. Infinite colored mana.
  2. Infinite creature tokens.
  3. Infinite damage.
  4. Infinite death triggers.
  5. Infinite creature ETB.
  6. Infinite creature LTB.
  7. Infinite storm count.
  8. Infinite untap of basic lands you control.
  9. Infinite creature tokens that are infinitely large.
  10. Infinite +1/+1 counters on creatures you control.
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