Color Identity: R, G, W

Prerequisites

  1.  All permanents on the battlefield.
  2. Dawn's Reflection
    Dawn's Reflection
    attached to a basic land.

Steps

  1. Activate the enchanted land by tapping it, adding ({1} magic symbol)  .
  2. Dawn's Reflection
    Dawn's Reflection
    triggers, adding an additional ({2} magic symbol)  .
  3. Activate
    Earthcraft
    Earthcraft
    by tapping an untapped creature, untapping the enchanted land.
  4. Activate
    Marath, Will of the Wild
    Marath
    by paying ({1} magic symbol)   and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. Repeat until
    Marath, Will of the Wild
    Marath
    has no more +1/+1 counters.
  6. Marath, Will of the Wild
    Marath
    dies due to having 0 toughness and goes to the command zone.
  7. Cast
    Marath, Will of the Wild
    Marath
    by paying ({R} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   plus commander tax.
  8. Marath, Will of the Wild
    Marath
    enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
  9. Repeat any number of times.
  10. Once you have infinite mana, you may activate
    Marath, Will of the Wild
    Marath
    any number of times, choosing any value for X.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite colored mana.
  3. Infinite creature tokens.
  4. Infinite damage.
  5. Infinite death triggers.
  6. Infinite ETB.
  7. Infinite LTB.
  8. Infinite storm count.
  9. Infinite untap of basic lands you control.

Metadata

  1. In 6 decks according to EDHREC.
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