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Marath, Will of the Wild | Earthcraft | Fertile Ground
Color Identity: R, G, W
Cards
Marath, Will of the Wild
Earthcraft
Fertile Ground
Prerequisites
All permanents on the battlefield.
Fertile Ground
attached to a basic land.
Steps
Activate the enchanted land by tapping it, adding
({1} magic symbol)
.
Fertile Ground
triggers, adding an additional
({1} magic symbol)
.
Activate
Earthcraft
by tapping an untapped creature, untapping the enchanted land.
Activate
Marath
by paying
({1} magic symbol)
and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
Repeat until
Marath
has no more +1/+1 counters.
Marath
dies due to having 0 toughness and goes to the command zone.
Cast
Marath
by paying
({R} magic symbol)
({G} magic symbol)
({W} magic symbol)
plus commander tax, leaving zero mana unspent.
Marath
enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
Repeat any number of times.
Results
Infinite death triggers.
Infinite ETB.
Infinite LTB.
Infinite storm count.
Infinite tapped creature tokens.
Metadata
In 75 decks according to EDHREC.