the front side of Marath, Will of the Wild
the back of a classic MtG card
the front side of Earthcraft
the back of a classic MtG card
the front side of Verdant Haven
the back of a classic MtG card

Color Identity: R, G, W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Verdant Haven attached to a basic land.

Steps

  1. Activate the enchanted land by tapping it, adding ({1} magic symbol)  .
  2. Verdant Haven triggers, adding an additional ({1} magic symbol)  .
  3. Activate Earthcraft by tapping an untapped creature, untapping the enchanted land.
  4. Activate Marath by paying ({1} magic symbol)   and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
  5. Repeat until Marath has no more +1/+1 counters.
  6. Marath dies due to having 0 toughness and goes to the command zone.
  7. Cast Marath by paying ({R} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   plus commander tax, leaving zero mana unspent.
  8. Marath enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
  9. Repeat any number of times.

Results

  1. Infinite death triggers.
  2. Infinite ETB.
  3. Infinite LTB.
  4. Infinite storm count.
  5. Infinite tapped creature tokens.

Metadata

  1. In 1 deck according to EDHREC.
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