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Marath, Will of the Wild | Earthcraft | Verdant Haven
Color Identity: R, G, W
Cards
Marath, Will of the Wild
Earthcraft
Verdant Haven
Prerequisites
All permanents on the battlefield.
Verdant Haven
attached to a basic land.
Steps
Activate the enchanted land by tapping it, adding
({1} magic symbol)
.
Verdant Haven
triggers, adding an additional
({1} magic symbol)
.
Activate
Earthcraft
by tapping an untapped creature, untapping the enchanted land.
Activate
Marath
by paying
({1} magic symbol)
and removing a +1/+1 counter from it, creating a 1/1 Elemental token.
Repeat until
Marath
has no more +1/+1 counters.
Marath
dies due to having 0 toughness and goes to the command zone.
Cast
Marath
by paying
({R} magic symbol)
({G} magic symbol)
({W} magic symbol)
plus commander tax, leaving zero mana unspent.
Marath
enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent.
Repeat any number of times.
Results
Infinite death triggers.
Infinite ETB.
Infinite LTB.
Infinite storm count.
Infinite tapped creature tokens.
Metadata
In 1 deck according to EDHREC.