the front side of Ash Zealot
the back of a classic MtG card
the front side of Vilis, Broker of Blood
the back of a classic MtG card
the front side of Emry, Lurker of the Loch
the back of a classic MtG card
the front side of Mind Over Matter
the back of a classic MtG card
the front side of Sunbeam Spellbomb
the back of a classic MtG card

Color Identity: W, U, B, R

Initial Card State

  1.  Sunbeam Spellbomb in your graveyard.
  2.  All other permanents on the battlefield.

Notable Prerequisites

  1. Emry does not have summoning sickness.

Mana Needed

  1. one generic mana available.

Steps

  1. Activate Emry by tapping them, allowing you to cast Sunbeam Spellbomb from your graveyard this turn.
  2. Cast Sunbeam Spellbomb from your graveyard by paying one generic mana.
  3. Ash Zealot triggers, dealing 3 damage to you.
  4. Vilis triggers, drawing three cards.
  5. Activate Mind Over Matter by discarding a card, untapping Emry.
  6. Activate Mind Over Matter two more times by discarding two cards, untapping two lands you control.
  7. Activate those lands by tapping them to add one generic manaone white mana.
  8. Activate either of Sunbeam Spellbomb's abilities by paying one white mana and sacrificing it, either gaining 5 life or drawing a card.
  9. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite looting.
  3. Near-infinite card draw.
  4. Near-infinite lifegain.
  5. Near-infinite lifegain triggers.
  6. Near-infinite mana lands, artifacts, and creatures you control can produce.
  7. Near-infinite untap of artifacts, creatures, and lands.
footer