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Color Identity: W, U, B, R

Initial Card State

  1.  
    Sunbeam Spellbomb
    Sunbeam Spellbomb
    in your graveyard.
  2.  All other permanents on the battlefield.

Notable Prerequisites

  1. Emry, Lurker of the Loch
    Emry
    does not have summoning sickness.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate
    Emry, Lurker of the Loch
    Emry
    by tapping them, allowing you to cast
    Sunbeam Spellbomb
    Sunbeam Spellbomb
    from your graveyard this turn.
  2. Cast
    Sunbeam Spellbomb
    Sunbeam Spellbomb
    from your graveyard by paying ({1} magic symbol)  .
  3. Ash Zealot
    Ash Zealot
    triggers, dealing 3 damage to you.
  4. Vilis, Broker of Blood
    Vilis
    triggers, drawing three cards.
  5. Activate
    Mind Over Matter
    Mind Over Matter
    by discarding a card, untapping
    Emry, Lurker of the Loch
    Emry
    .
  6. Activate
    Mind Over Matter
    Mind Over Matter
    two more times by discarding two cards, untapping two lands you control.
  7. Activate those lands by tapping them to add ({1} magic symbol)  ({W} magic symbol)  .
  8. Activate either of
    Sunbeam Spellbomb
    Sunbeam Spellbomb
    's abilities by paying ({W} magic symbol)   and sacrificing it, either gaining 5 life or drawing a card.
  9. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite looting.
  3. Near-infinite card draw.
  4. Near-infinite lifegain.
  5. Near-infinite lifegain triggers.
  6. Near-infinite mana artifacts, creatures, and lands you control can produce.
  7. Near-infinite untap of artifacts, creatures, and lands.

Metadata

  1. In 0 decks according to EDHREC.
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