Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Experiment Kraj
    Experiment Kraj
    does not have summoning sickness.
  3. You control a land that can produce ({U} magic symbol)  .
  4. ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
    Horseshoe Crab
    Horseshoe Crab
    .
  2. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping it.
  3. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
    Incubation Druid
    Incubation Druid
    .
  4. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping it.
  5. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on itself.
  6. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping it.
  7. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Incubation Druid
    Incubation Druid
    's ability by tapping it, adding at least ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  8. Repeat from step 6.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.

Metadata

  1. In 785 decks according to EDHREC.
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