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Experiment Kraj | Incubation Druid | Horseshoe Crab
Color Identity: G, U
Cards
Experiment Kraj
Incubation Druid
Horseshoe Crab
Prerequisites
All permanents on the battlefield.
Experiment Kraj
does not have summoning sickness.
You control a land that can produce
({U} magic symbol)
.
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
available.
Steps
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Horseshoe Crab
.
Activate
Experiment Kraj
using
Horseshoe Crab
's ability by paying
({U} magic symbol)
, untapping it.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Incubation Druid
.
Activate
Experiment Kraj
using
Horseshoe Crab
's ability by paying
({U} magic symbol)
, untapping it.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on itself.
Activate
Experiment Kraj
using
Horseshoe Crab
's ability by paying
({U} magic symbol)
, untapping it.
Activate
Experiment Kraj
using
Incubation Druid
's ability by tapping it, adding at least
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Repeat from step 6.
Results
Infinite +1/+1 counters on creatures you control.
Infinite mana lands you control can produce.
Metadata
In 785 decks according to EDHREC.