Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Experiment Kraj
    Experiment Kraj
    does not have summoning sickness.
  3. You control up to two lands that can produce a total of at least ({U} magic symbol)  ({U} magic symbol)  .

Steps

  1. Activate up to two lands you control by tapping them, adding at least ({U} magic symbol)  ({U} magic symbol)  .
  2. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
    Horseshoe Crab
    Horseshoe Crab
    .
  3. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping it.
  4. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on
    Argothian Elder
    Argothian Elder
    .
  5. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping it.
  6. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Argothian Elder
    Argothian Elder
    's ability by tapping it, untapping up to two lands.
  7. Activate up to two lands you control by tapping them, adding at least ({U} magic symbol)  ({U} magic symbol)  .
  8. Repeat from step 5.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.

Metadata

  1. In 334 decks according to EDHREC.
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