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Experiment Kraj | Argothian Elder | Horseshoe Crab
Color Identity: G, U
Cards
Experiment Kraj
Argothian Elder
Horseshoe Crab
Prerequisites
All permanents on the battlefield.
Experiment Kraj
does not have summoning sickness.
You control up to two lands that can produce a total of at least
({U} magic symbol)
({U} magic symbol)
.
Steps
Activate up to two lands you control by tapping them, adding at least
({U} magic symbol)
({U} magic symbol)
.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Horseshoe Crab
.
Activate
Experiment Kraj
using
Horseshoe Crab
's ability by paying
({U} magic symbol)
, untapping it.
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on
Argothian Elder
.
Activate
Experiment Kraj
using
Horseshoe Crab
's ability by paying
({U} magic symbol)
, untapping it.
Activate
Experiment Kraj
using
Argothian Elder
's ability by tapping it, untapping up to two lands.
Activate up to two lands you control by tapping them, adding at least
({U} magic symbol)
({U} magic symbol)
.
Repeat from step 5.
Results
Infinite +1/+1 counters on creatures you control.
Infinite mana lands you control can produce.
Metadata
In 334 decks according to EDHREC.