the front side of Experiment Kraj
the back of a classic MtG card
the front side of Incubation Druid
the back of a classic MtG card
the front side of Simic Ragworm
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.

Mana Needed

  1. one blue manaone blue manaone blue mana available.

Steps

  1. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
  2. Activate Experiment Kraj using Simic Ragworm's ability by paying one blue mana, untapping it.
  3. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
  4. Activate Experiment Kraj using Simic Ragworm's ability by paying one blue mana, untapping it.
  5. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
  6. Activate Experiment Kraj using Simic Ragworm's ability by paying one blue mana, untapping it.
  7. Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least one blue manaone blue manaone blue mana.
  8. Repeat from step 6.

Results

  1. Infinite mana lands you control can produce.
  2. Infinite +1/+1 counters on creatures you control.
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