the front side of Experiment Kraj
the back of a classic MtG card
the front side of Incubation Druid
the back of a classic MtG card
the front side of Simic Ragworm
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.

Mana Needed

  1. ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
  2. Activate Experiment Kraj using Simic Ragworm's ability by paying ({U} magic symbol)  , untapping it.
  3. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid.
  4. Activate Experiment Kraj using Simic Ragworm's ability by paying ({U} magic symbol)  , untapping it.
  5. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Simic Ragworm.
  6. Activate Experiment Kraj using Simic Ragworm's ability by paying ({U} magic symbol)  , untapping it.
  7. Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  8. Repeat from step 6.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.

Metadata

  1. In 645 decks according to EDHREC.
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