the front side of Experiment Kraj
the back of a classic MtG card
the front side of Krosan Restorer
the back of a classic MtG card
the front side of Morphling
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.
  2. You control up to two lands that can produce a total of at least ({U} magic symbol)  ({U} magic symbol)  .
  3. You have at least seven cards in your graveyard.

Steps

  1. Activate up to two lands you control by tapping them, adding at least ({U} magic symbol)  ({U} magic symbol)  .
  2. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Morphling.
  3. Activate Experiment Kraj using Morphling's ability by paying ({U} magic symbol)  , untapping it.
  4. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Krosan Restorer.
  5. Activate Experiment Kraj using Morphling's ability by paying ({U} magic symbol)  , untapping it.
  6. Activate Experiment Kraj using Krosan Restorer's ability by tapping it, untapping up to two lands.
  7. Activate up to two lands you control by tapping them, adding at least ({U} magic symbol)  ({U} magic symbol)  .
  8. Repeat from step 5.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.

Metadata

  1. In 106 decks according to EDHREC.
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