Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Experiment Kraj
    Experiment Kraj
    does not have summoning sickness.
  3. You control up to three lands that can produce a total of at least ({1} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  4. You have at least seven cards in your graveyard.
  5. ({U} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Activate
    Experiment Kraj
    Experiment Kraj
    's own ability by tapping it, putting a +1/+1 counter on
    Horseshoe Crab
    Horseshoe Crab
    .
  2. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping it.
  3. Activate
    Experiment Kraj
    Experiment Kraj
    's own ability by tapping it, putting a +1/+1 counter on
    Krosan Restorer
    Krosan Restorer
    .
  4. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping it.
  5. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Krosan Restorer
    Krosan Restorer
    's ability by tapping it, untapping up to three lands you control.
  6. Activate those lands by tapping them, adding at least ({1} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  7. Repeat.
  8. Once you have infinite mana, you may activate
    Experiment Kraj
    Experiment Kraj
    's own ability any number of times, and potentially activate
    Experiment Kraj
    Experiment Kraj
    any number of times copying abilities of other creatures you have placed +1/+1 counters onto.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.

Metadata

  1. In 405 decks according to EDHREC.
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