the front side of Experiment Kraj
the back of a classic MtG card
the front side of Ley Weaver
the back of a classic MtG card
the front side of Horseshoe Crab
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Experiment Kraj does not have summoning sickness.
  2. Horseshoe Crab and Ley Weaver each have at least one +1/+1 counter on it.
  3. You control up to two lands that can tap to produce at least ({U} magic symbol)  .

Steps

  1. Activate Experiment Kraj using Ley Weaver's ability by tapping it, untapping two lands you control.
  2. Activate a land by tapping it, adding at least ({U} magic symbol)  .
  3. Activate Experiment Kraj using Horseshoe Crab's ability by paying ({U} magic symbol)  , untapping Experiment Kraj.
  4. Repeat.
  5. You may tap an additional land each cycle to get infinite mana, and you may then use Experiment Kraj's ability to put infinite +1/+1 counters on creatures you control.

Results

  1. Infinite +1/+1 counters on creatures you control.
  2. Infinite mana lands you control can produce.
  3. Infinite untap of lands you control.

Metadata

  1. In 179 decks according to EDHREC.

Variants of this combo

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