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Experiment Kraj | Sage of Hours | Farmstead Gleaner
Color Identity: G, U
Cards
Experiment Kraj
Sage of Hours
Farmstead Gleaner
Prerequisites
All permanents on the battlefield.
Sage of Hours
and
Farmstead Gleaner
has at least one +1/+1 counter on it.
Experiment Kraj
does not have summoning sickness.
({4} magic symbol)
each turn available.
Steps
Activate
Experiment Kraj
by tapping it, putting a +1/+1 counter on itself.
Activate
Experiment Kraj
using
Farmstead Gleaner
's ability by paying
({2} magic symbol)
and untap, putting a +1/+1 counter on itself.
Repeat from step 2 until
Experiment Kraj
has five +1/+1 counters.
Activate
Experiment Kraj
using
Sage of Hours
' ability by removing all +1/+1 counters, causing you to take at least one extra turn after this one.
Repeat each turn.
Results
Infinite turns.
Metadata
In 114 decks according to EDHREC.