Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Sage of Hours
    Sage of Hours
    and
    Farmstead Gleaner
    Farmstead Gleaner
    has at least one +1/+1 counter on it.
  3. Experiment Kraj
    Experiment Kraj
    does not have summoning sickness.
  4. ({4} magic symbol)   each turn available.

Steps

  1. Activate
    Experiment Kraj
    Experiment Kraj
    by tapping it, putting a +1/+1 counter on itself.
  2. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Farmstead Gleaner
    Farmstead Gleaner
    's ability by paying ({2} magic symbol)   and untap, putting a +1/+1 counter on itself.
  3. Repeat from step 2 until
    Experiment Kraj
    Experiment Kraj
    has five +1/+1 counters.
  4. Activate
    Experiment Kraj
    Experiment Kraj
    using
    Sage of Hours
    Sage of Hours
    ' ability by removing all +1/+1 counters, causing you to take at least one extra turn after this one.
  5. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 114 decks according to EDHREC.
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