Color Identity: G, W, U, B

Prerequisites

  1.  
    Time Warp
    Time Warp
    in your graveyard.
  2.   
    Living Lore
    Living Lore
    in hand or in your graveyard.
  3.  
    Karador, Ghost Chieftain
    Karador
    and
    Concordant Crossroads
    Concordant Crossroads
    on the battlefield.
  4. If
    Living Lore
    Living Lore
    is in your graveyard, you have not played a creature spell using
    Karador, Ghost Chieftain
    Karador
    this turn.
  5. An opponent is unable to block your creatures.
  6. ({3} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Cast
    Living Lore
    Living Lore
    from your hand or graveyard by paying ({3} magic symbol)  ({U} magic symbol)  .
  2. Living Lore
    Living Lore
    enters the battlefield, exiling
    Time Warp
    Time Warp
    from your graveyard.
  3. Move to your combat phase, and deal combat damage with
    Living Lore
    Living Lore
    .
  4. Living Lore
    Living Lore
    triggers, causing you to sacrifice it and cast
    Time Warp
    Time Warp
    from exile without paying its mana cost.
  5. Resolve
    Time Warp
    Time Warp
    , taking an extra turn after this one.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.
footer