the front side of Kitsa, Otterball Elite
the back of a classic MtG card
the front side of Mobilize
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Mobilize in hand.
  2.  Kitsa on the battlefield.

Notable Prerequisites

  1. Kitsa does not have summoning sickness.
  2. Kitsa has power 2 or greater.
  3. Creatures you control can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({G} magic symbol)   available.

Steps

  1. Cast Mobilize by paying ({G} magic symbol)  .
  2. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least ({2} magic symbol)  .
  4. Activate Kitsa's second ability by paying ({2} magic symbol)   and tapping it, copying Mobilize.
  5. Resolve the copy of Mobilize, untapping all creatures you control.
  6. Repeat from step 3.

Results

  1. Infinite untap of creatures you control.
  2. Infinite mana creatures you control can produce.
  3. Infinite magecraft triggers.

Metadata

  1. In 28 decks according to EDHREC.

Variants of this combo

    Loading...
    footer