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Kitsa, Otterball Elite | Mobilize
Color Identity: G, U
Cards
Kitsa, Otterball Elite
Mobilize
Initial Card State
Mobilize
in hand.
Kitsa
on the battlefield.
Notable Prerequisites
Kitsa
does not have summoning sickness.
Kitsa
has power 2 or greater.
Creatures you control can tap to produce at least
({2} magic symbol)
.
Mana Needed
({G} magic symbol)
available.
Steps
Cast
Mobilize
by paying
({G} magic symbol)
.
Kitsa
's prowess ability triggers, giving it +1/+1 until end of turn.
Holding priority, activate any number of creatures by tapping them, adding at least
({2} magic symbol)
.
Activate
Kitsa
's second ability by paying
({2} magic symbol)
and tapping it, copying
Mobilize
.
Resolve the copy of
Mobilize
, untapping all creatures you control.
Repeat from step 3.
Results
Infinite untap of creatures you control.
Infinite mana creatures you control can produce.
Infinite magecraft triggers.
Metadata
In 28 decks according to EDHREC.
Variants of this combo
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